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    Light Up the Night (SimCity Journal Module)

    • Author: geckoteam
    • Submitted: Oct 15, 2013

    Now that we have begun zoning our city, we need to decide how we will get power to the city and citizens.  In this lesson, students will expore a variety of power sources that are available.  Using the information available within the simulation, they will compare and contrast the value and cost of each power plant (Coal, Oil, Solar, Nuclear).

    Students will compare the costs of power output, pollution creation, as well as the dollar value of the power plants.  They will conclude which of the power plants they plan to use in their city by writing a paper using descriptive evidence from their research.  There should also be a pollution impact and ongoing cost added to this paper.  Everything has a cost.

    After their decision has been turned in, they will then add the power plant to their city (reminding them that location is important).

    Grade(s): 4 - 4

    Subject:

    Topic:

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    Getting Started: Building a City With a Focus on Reading Comprehension

    • Author: Andrew Pratt
    • Submitted: Sep 26, 2013

    This unit introduces middle school students to SimCity by helping them use reading comprehension skills to explain the importance of various buildings. It is designed to help students start the game from scratch and explain what they learn during the new game tutorial.

    The full lesson plan and greaphic organizer is in the attached file MS Word file: TheBuildingsThatMakeACity-SimCity_Lesson_Pratt_2013-09-08.docx [126248]

    Grade(s): 6 - 8

    Subject: English Language Arts

    Topic: Reading Comprehension

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    Only One Ocean

    • Author: Jill Weaver
    • Submitted: Sep 26, 2013

    - In this unit – called ONLY ONE OCEAN-student teams are challenged to build a Coastal Development that will have the least negative impact on the Ocean and Marine life.  In order to effectively complete the design challenge, students will investigate the causes and effects of Coastal Communities on Marine life by researching an array of human activities including beachfront construction of homes, hotels, restaurants, and roads, often for tourism. Also included are things like beach renourishment, seawall construction, and nearshore dredging and oil platform construction.  Student teams will chose their development design using a decision analysis matrix, sketch a schematic of their plan, and design a prototype of their model community using Sim City. Students will evaluate their model community by comparing their model to real world model coastal cities. Finally, teams will present a persuasive multimedia design proposal to the Environmental Protection Agency as well as their local state bureau of Coastal Engineering, in hopes of winning the building contract and being able to make a positive impact on Marine welfare.

    You will find all lesson components here as attached documents and the 10 daily plans are in the Only One Ocean Document.

    Only One Ocean.docx

    Grade(s): 6 - 8

    Subject: Science

    Topic: Earth Science

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    Simcity Building

    • Author: scloatre
    • Submitted: Sep 24, 2013

    In this unit you will learn how to build a proper city and build all sorts of things. You have to keep your sims happy and give them what they want.

    Grade(s): 5 - 5

    Subject: Building

    Topic: How to earn money to build...

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    (Sim)City-States: The Influence of Geography

    • Author: c.g.rasmussen
    • Submitted: Sep 3, 2013

    In this unit, students contrast two city-states of ancient Greece and explore how their geographical locations affected their nature and development.

    Students express their visions for their own SimCity-states and select a site for their city states that will be conducive to building a SimCity-state that fulfills these visions.

    This unit could serve as the first section of a longer unit in which students thoroughly study ancient Greece as they complete various connected assignments building thier own SimCity-states within SimCity.

    Grade(s): 5 - 6

    Subject: Social Studies/History

    Topic: Ancient Greece/Geography

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    Location, Location, Location (SimCity Journal Module)

    • Author: geckoteam
    • Submitted: Aug 20, 2013

    In this unit, students will begin planning their SimCity, by first exploring their own communities via Google Earth.  Students will observe and understand the planning and placement of differenct zoning within their city.  They will infer why city planners place parks, schools, homes, and businesses in specific locations.  This background will help students to make critical decisions as they plan the zoning for their own cities.

    Grade(s): 4 - 5

    Subject: English Language Arts

    Topic: Government/Civics

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    Cultivating Civic Engagement

    • Author: gayatri
    • Submitted: Jun 6, 2013

    Student Group A: You are the city government.

    Student Group B: You are the residents of the city.

    Together, the two groups build a city from scratch. The city government and residents must communicate on issues of city planning, zoning, utilities, transport, taxes, health, education, safety, parks & recreation and come up with solutions for a city that will be comfortable for its residents, and in accordance with policies the government puts in place. 

    Use the PublicStuff app as a tool to communicate with each other. Residents may submit service requests in their neighborhood or suggestions regarding the government’s policies and strategies. The government may schedule meet-ups or post updates through the app to let citizens know what’s going on in the government. 

    Grade(s): 6 - 7

    Subject: Social Studies/History

    Topic: Government/Civics

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    Governmental Planning

    • Author: mrpinto
    • Submitted: Apr 24, 2013

    Students will assess the resources available for the development of their cities in the game SimCity. This evaluation will take place both in the size of revenue, as the size of the costs and the productive capacity of each of the items available for implementation in their cities (infrastructure, zoning, energy, water, health, education, security etc.).
    We present the structure of government planning in this context students will identify key terms and concepts related to the theme, with attention to the role of the mayor in his activities as head of the municipal executive.

    Grade(s): 0 - 0

    Subject: Social Studies/History

    Topic: Government/Civics

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    Grade(s): 5 - 6

    Subject: Science

    Topic: Investigation and Experimentation

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    Learning The Basics Of Human Needs

    • Author: bagzik
    • Submitted: Mar 29, 2013

    In this unit you will learn how to create a basic city which can sustain a couple of sims and then you will watch how you will have to upgrade as your city grows.

    Grade(s): 0 - 0

    Subject: Human Needs

    Topic: